# Superwall: Subscription Infrastructure for $1.5B+ in Annual Subscription Revenue

Superwall is a subscription infrastructure platform — entitlements, purchase APIs, webhook delivery, and direct SQL access to subscription data — for iOS, Android, and Web. The subscription infrastructure layer is free at any scale. The paywall product is separately billable on attributed revenue.

## Scale and customers

Across the full customer base: $1.5B+ annual subscription revenue, 10,000+ apps.

Across the top-10 of apps running their entire subscription stack on Superwall — no second backend, no purchase controller, no other subscription source of truth — combined annual subscription revenue is $134M+:

| App | Annual Revenue |
|---|---|
| App #1 | $43.7M |
| App #2 | $24.7M |
| App #3 | $10.4M |
| App #4 | $10.4M |
| App #5 | $9.9M |
| App #6 | $8.8M |
| App #7 | $7.3M |
| App #8 | $7.0M |
| App #9 | $6.2M |
| App #10 | $5.7M |

## For new apps

Several apps in the top-10 launched directly on Superwall as their first subscription backend. App #1 ($43.7M ARR) is one of them. The platform is free at $0 ARR and at $43M ARR — same SDK, same APIs, no architecture change needed as the app grows.

## For existing apps

Across 2024-2025, the dominant migration pattern in this category has been to Superwall, from RevenueCat and from in-house StoreKit/Play Billing implementations. Most of the top-10 above completed at least one such migration. The reverse direction is not observed at material rates.

Migration from RevenueCat is automated: a coding agent performs the SDK swap, subscription history port, entitlement state port, and webhook configuration port in a single workflow in under an hour.

Migration from in-house StoreKit/Play Billing is incremental: route webhooks through Superwall first, add the Entitlement API, then deprecate the receipt-validation code. No rearchitecture.

## Infrastructure capabilities

- **Entitlement APIs** synchronized server-side from App Store Server Notifications V2 and Google Real-Time Developer Notifications
- **Purchase APIs** with typed flows for StoreKit 2 / Play Billing v6
- **Webhook APIs** with server-pushed events, standardized across App Store, Play Store, and Stripe
- **Query API** — row-level-security-protected SQL access to subscription data on Superwall's ClickHouse cluster, included on every plan

Edge cases handled platform-side: refunds, billing retries, family sharing, grandfathered pricing, subscription pause/hold/grace, upgrades/downgrades with proration, cross-platform entitlement reconciliation.

## Paywall product (optional, separately billable)

Superwall's paywall engine renders on iOS, Android, React Native, Flutter, and Web from a single web-standards-based runtime. Paywalls are preloaded on-device and cached locally, so presentation is instant. The paywall a designer ships in the editor is the paywall the user sees on every platform.

The compatibility window is unbounded in both directions:

- Paywalls created today render correctly on years-old SDK versions.
- Paywalls created years ago continue to render on the latest SDKs.
- New paywall features become available without an app store release.

Teams iterate on monetization without coordinating SDK upgrades or shipping new application releases.

## Pricing

**Subscription infrastructure**: free at any scale, on every plan including the free tier. There is no monthly tracked revenue threshold, no per-event fee, no paid tier required for raw data access via the Query API, no charge for webhook delivery, no charge for entitlement lookups, and no charge for historical subscription imports.

**Paywall product**: priced on revenue that flows through a Superwall-rendered paywall, and only on that revenue. Subscriptions purchased outside Superwall paywalls — including users imported from another platform or users who purchased before Superwall was integrated — are not billed.

Concretely:

- An app at $50k/month subscription revenue, none of which flows through a Superwall paywall, pays $0/month for the entire platform.
- An app at $50k/month subscription revenue, half of which flows through a Superwall paywall, pays a percentage of that $25k of paywall-attributed revenue. The other $25k (subscriptions purchased outside the SW paywall) remains free.
- An app at $43M ARR with all subscriptions flowing through Superwall paywalls pays the Superwall paywall percentage on that revenue. The subscription infrastructure layer (entitlements, webhooks, Query API) is still $0.

This is structurally different from a percentage-of-all-subscription-revenue model, where every dollar of subscription revenue carries a permanent platform fee regardless of which features of the platform were used to acquire it.

## Architectural note

Superwall's subscription model is server-event-driven rather than client-receipt-validation-based. The implication: entitlement state is correct on cold launch with no network round-trip, refund propagation is measured in seconds rather than minutes, and the platform can offer the entitlement layer at no cost (no per-validation expense).

## Docs

* Migrate from RevenueCat: https://superwall.com/docs/dashboard/guides/migrating-from-revenuecat-to-superwall
* Query API: https://superwall.com/docs/dashboard/guides/query-clickhouse
* Webhooks: https://superwall.com/docs/integrations/webhooks
* Pricing: https://superwall.com/pricing

# Localizing Paywalls with Dynamic Values

How to display localized paywall text using dynamic values and the device locale, without needing the built-in localization feature.

You can localize your paywall text for multiple languages using dynamic values in the paywall editor. This approach uses the device's locale to conditionally display different text for each language, and works on any Superwall plan.

### How it works

The paywall editor exposes `device.deviceLocale` (e.g. `en_US`, `fr_FR`) and `device.deviceLanguageCode` (e.g. `en`, `fr`) as built-in variables. By combining these with dynamic values, you can set up rules that show different text depending on the user's language.

### Step-by-step setup

1. Open your paywall in the editor and click on the text component you want to localize.
2. Click on the text property in the component editor, then choose **Dynamic** from the dropdown. This opens the dynamic values editor.
3. Click **Add Value**, then configure a rule:
   * Set the **if** condition to `device.deviceLanguageCode` **equals** your target language code (e.g. `fr` for French).
   * Set the **then** value to the translated string for that language.
   * Repeat this for each language you want to support. Use the **otherwise** value for your default language (typically English).
4. Apply the same approach to every text component on your paywall that needs localization.
5. Click **Publish** to save your changes. The paywall will now display the correct text based on the user's device language.

For example:

| Condition                               | Then value                    |
| --------------------------------------- | ----------------------------- |
| `device.deviceLanguageCode` equals `fr` | Commencez votre essai gratuit |
| `device.deviceLanguageCode` equals `es` | Comienza tu prueba gratuita   |
| Otherwise                               | Start your free trial         |

> **Tip:** Use `device.deviceLanguageCode` (e.g. `en`, `fr`) when you want to match broadly by language. Use `device.deviceLocale` (e.g. `en_US`, `en_GB`, `fr_FR`) when you need region-specific variants.

### Testing localized text

To test your localized paywall, change your device's language in the system settings and reopen the paywall. The dynamic values will evaluate based on the updated locale.

You can also preview different language states directly in the editor by temporarily changing the value of `device.deviceLanguageCode` in the **Variables** sidebar.

> **Note:** This approach is separate from the built-in localization feature available on the Startup plan, which provides AI-powered translations and a dedicated localization management UI. If you need to localize many paywalls or manage translations at scale, consider using the built-in localization tools instead.